#include "element3D.h"
#include "AReVi/arObject.h"
#include "AReVi/Lib3D/transform3D.h"
#include "AReVi/Utils/abstractStream.h"
#include "AReVi/VRML/vrmlShape3D.h"

using namespace AReVi;

AR_CLASS_DEF(Element3D, Element)

Element3D::Element3D(ArCW & arCW) : Element(arCW) {
}

Element3D::~Element3D() {
}

void Element3D::init() {

}


void Element3D::writeConfiguration(ArRef<AbstractOStream>) {
}
void Element3D::readConfiguration(ArRef<AbstractIStream>) {
}



void Element3D::writeUpdate(ArRef<AbstractOStream>) {
}

void Element3D::readUpdate(ArRef<AbstractIStream>) {
}

